Senior (client side) Game Engineer
Ideal candidate has expertise in games, 3D or client side performance, such as pushing high number of polygons at high frame rates, blitting, object pooling, etc.
Also desirable is git hub repo of his or her own, some sample code online or someone who enjoys programing.
You should master more than one client-side language, ex: ActionScript, JavaScript/ES5, WebGL/Canvas, C#~Mono or C to the point of being able to optimize performance. You are also willing to master other skills.
Experience with another gaming company is a huge plus.
A successful candidate has experience with a few of the following: ActionScript, Away3D or similar (ex: bones animation or armatures), three.js, PhoneGap, Web cam, OpenGL, HTML5 canvas, Facebook, As3 Signals, js/Signals, Collada/DAE, Air, Alchemy, Unity or another engine, Molehill, Augmented reality, 2 tier patterns (ex: Presenter pattern or Entity Systems) IDE, ex: FlashDevelop, WebStorm or FDT, etc. as well as team tools such as git and Scrum.
We are looking to hire the best programmers, not the ones that match or tech stack (last year most of our games are flash based).
RocketNinja has 2 games pending release using latest tech. We offer market rate compensation, full benefits and equity.
You should count on getting a water cooled workstation, SSD and 27" monitor or similar.
For more info - Contact Us Or send your CV to: Jobs@rocketninja.com