ABOUT

WELCOME

Rocket Ninja is a social game developer and publisher focused on delivering deeper experience social 3D products.


 
We believe in bringing the magic of interactive 3D to the social space, taking advantage of our proprietary, no-download, real-time, browser-based 3D technology to raise the bar of social games and build more fun and engaging experiences.


 
In addition to integrating 3D into our own games, our proprietary 3D engine and highly flexible pipe-line, Shr3d™   , enables easy 3D integration into existing social games and apps.


 
Rocket Ninja’s US headquarters are located in San Francisco, CA.

Wrestler Unstoppable


Wrestler Unstoppable

Unleash your personalized wrestler upon the world!

Are you ready to get in the ring? In Wrestler:Unstoppable, you bring the beat down with you to the world of wrestling! Chop, headbutt, piledrive, and pin your way to the top of the worldwide WrestlerSphere! Win tournaments, join companies, turn friends into enemies, and more with your customizable avatar! Win more matches to increase your winnings so you can make your wrestler more like you! Wrestler:Unstoppable is a nonstop action-fest looking for the next contender to get in the ring! Join in the fun!


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IN THE SPOTLIGHT

Shr3D™ - Rocket Ninja’s 3D Engine

The rise of social network gaming has been predicated on easily available platforms to support the various and complex pipelines for graphics, rendering, game logic, animation, and sound production.  While different 2D technolog...


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Pearl needs your help!

Pearl is here to help you learn about Ocean Kingdom. Can you help her and earn medals for your reef?Alright, Ocean Kingdom fans! We have promised to keep making Ocean Kingdom a fun and fantastic place to play, and we’re doing it! Soo...


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MANAGEMENT

MEET OUR GROUP

  

Randy Fish   Chief Technology Officer close

Most recently Randy was a lead engineer at Rich Relevance, where he helped build the engine that is used to provide SAAS recommendations and personalization for top eCommerce sites like Sears.com, Walmart.com and Overstock.com.  Before that he was Director of Desktop Engineering at Simple Devices which was sold to Universal Electronics (NASDAQ: UEIC). Previously he was a lead engineer at GetFit.com.  A B.S. in Computer Science from Stanford under his belt, Randy is bringing his experience as a software engineer as well as his leadership role with teams of varying sizes and stages to the social gaming industry.  Randy brings the discipline and structure of agile development and a focus on quality to Rocket Ninja, where he is excited to combine his life-long passion for gaming with his experience building scalable software solutions.

  

Alex Dailey   Chief Product Officer close

Alex Dailey brings to Rocket Ninja a love for 3D technology and a passion for analytics that drive strategic and engineering insight. Alex joins Rocket Ninja from five years at Linden Lab, the makers of the 3D virtual world, Second Life. At Linden he managed the Business Intelligence and Data Engineering teams, helping scale analysis and data architecture from startup levels to a million monthly actives. His analytic experience covers top level Customer Lifecycle Management optimization, retention and monetization modeling, virtual goods and user created content, as well as deep engineering analytics on service performance and stability. Alex holds a Master of Information Management and Systems from the School of Information at UC Berkeley. 

  

Steve Matthews   Head of 3D Tech close

Steve Matthews brings to Rocket Ninja 17 years of software engineering experience. After receiving his computer science degree from Stanford University in 1993, Steve worked for IBM, where he served as a lead software engineer and UI designer for marketing and communications applications. Matthews has since lent his development expertise to several start-up web and game companies in the Bay Area, including NBCi, MightyMail, Oompala and Sven Technologies.   In 1998 Matthews received a Masters in computer science from the University of California, Santa Cruz, where he specialized in 3D graphics and animation.  In 2001, Steve cofounded SuperEgo Games, where he served as lead engineer until 2009, building games including “Barbie Mystery Diaries" for Activision and "Rat Race", an episodic 3D interactive sitcom for Sony.  Steve has overseen the architecture and implementation of five game engines for the PC, PS3 and web.

  

Marc Tanenbaum   Lead Game Architect close

Marc Tanenbaum has developed games, websites and applications in Flash and Flash-related technologies for the past decade, including titles for PBSKidsDiscovery Science, and many museums across the US. He served as Lead Developer at Red Hill Studios, Senior Flash Developer at Picsel Technologies in Scotland, and Lead Flash Developer at Slide. When he's not coding, rock climbing or tormenting his nephews, he can usually be found sampling single malt (and, when occasion allows, single cask) whiskies.